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Official BCA
Madden 2004 Tournament Rules
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General Rules
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1.
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All games will be
played using Madden 2004 for the Sony Playstation 2.
You MUST bring your own controller but it
must be a standard Sony PS2 controller.
No special controllers allowed!
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2.
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Guaranteed at least 3
Games for MAJOR Tournaments (Ballers Bowl Series).
Smaller Tournaments (Ballers Cup Series) may vary.
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3.
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Entry fee is
determined on a per Tournament basis and is non-refundable.
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4.
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The $10,000 Cash prize
for first place is guaranteed!
Second through thirty-second place is depending on
number of participants, more prizes may be added.
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5.
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You may use any of the
normal 32 NFL teams from the 2003 season.
No special teams may be used (All Madden, Throwbacks,
Marshalls, etc.).
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6.
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You ARE ALLOWED
to change teams during the tournament.
You CAN also change your PlayBook at anytime
during the Tournament.
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7.
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All games will be
played on a 19" or larger TV (Final four on Big
Screen Projection).
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8.
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Memory cards are not
allowed!
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9.
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You will be
responsible for providing your own meals.
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10.
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Seeding for the
tournaments will be determined by the
commissioners.
All seeding decisions are final.
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Game Settings
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1.
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Settings are default.
Skill level is All-Madden.
AI levels are default. Instant
replay is off.
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2.
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Random Weather ON all
the way until the Championship Game.
Random Weather OFF for the Championship Game.
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3.
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Audibles and
substitutions can only be changed before the game,
at halftime, or if you use a timeout.
Substitutions are limited to same/similar position only.
Here is the list of allowed substitutions:
RB/FB
LOLB/MLB/ROLB
FS/SS/CB
O-line/O-line
D-line/D-line
TE/TE only
WR/WR only
QB/QB only
Special teams: Kicker for Kicker or Punter. Punter for Kicker
or Punter.
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4.
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The use of quick
passing and player lock is allowed but is not required.
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5.
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If you pause the game
(using the START button), you must burn a timeout as a
penalty. If you have no timeouts left, you will be
required to take a penalty (delay of game for offense,
or offsides for defense).
If the game remains tied after overtime, restart the
game with the same setup, and the first team to score
will win. Half-time will last five minutes, unless
both teams agree to start the second half before the
five minutes has elapsed.
In the event of an outage of power, accidental
unplugging, system freeze or some other event not in
either player's control that would not allow the
participants to finish the game, the game will be
restarted using the "situational setup" to
exactly match the score, settings, quarter, time and
possession so the game can continue as it was.
The higher seed in each game will be given home-field
advantage or if seeding is equal then home-field
advantage will be determined by a flip of a coin.
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6.
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Adjusting lead pass
sensitivity is allowed.
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GLITCH Rules (VERY IMPORTANT)
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1.
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When an opponent is
kicking (Punt, FG, or XPT) you may use any formation to
try to block the kick but you are NOT allowed to
line-shift, move any player,
and/or MANUALLY BLOCK at anytime.
If the computer comes in and blocks that's fine.
If you do MANUALLY BLOCK, your opponent will be
awarded the points he/she would have received.
Remember, once this
happens you must pause the game immediately and call for
a Ballers Club official to come and review the play.
DO NOT take the liberty of reviewing the play
before contacting an official.
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2.
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D-linemen must be kept
on screen (as long as you can see a piece of them) LBs
can moved anywhere on screen.
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3.
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Use
Of Hurry Up Offense
- The implementation of the hurry up offense philosophy
is permitted in Nationals play. However, the use of the
hurry offense after an incomplete pass is prohibited
Remember,
once this happens you must pause the game immediately
and call for a Ballers Club official to come and review
the play. DO
NOT take the liberty of reviewing the play before
contacting an official.
Penalties for breaking this rule:
Timeout or delay of
game for each offense.
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4.
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Onside Kicks - The use
of onside kicks are prohibited at any point in the game,
unless the opponent is ahead at that given point in the
game.
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5.
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Shot-Gun Motion
Glitch - If
your opponents defense is in a Man Lock type defense and
you are in a Shot-Gun offense, you must wait until your
player completely sets and shoulders turned facing
forward if you send that player in motion.
Violation of this rule
may result in disqualification from the tourney with no
refund!
Remember, once this
happens you must pause the game immediately and call for
a Ballers Club official to come and review the play.
DO NOT take the liberty of reviewing the play
before contacting an official.
Penalties for breaking this rule:
First Offense - Punt
the ball off if you gained a yard or not.
If you score a TD because of the glitch, your
points will be taken away and you must punt the ball.
Second Offense –
Disqualification from the tourney with no refund!
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6.
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Twins / Trips flip
Big Glitch -
If your opponents defense is in a Man Lock type defense
and you picked a Twins or a Trips formation during the
huddle, you CANNOT audible into a Big formation, Flip,
and audible back into the original formation to fool the
defensive AI.
Remember, once this
happens you must pause the game immediately and call for
a Ballers Club official to come and review the play.
DO NOT take the liberty of reviewing the play
before contacting an official.
Penalties for breaking this rule:
First Offense -
Disqualification from the tourney with no refund!
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7.
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Left
footed kicker glitch
– There are some points in the game where if you are
playing a team with a left footed kicker and they
attempt an onside kick, your receiving team may line up
on the opposite side of the field causing the onside
kick to be easily recovered.
In order to protect players from this glitch, the
team with the left footed kicker is advised to switch
the kicker to a right footed kicker or punter before the
onside. If
you fail to do so and the glitch occurs, you will not be
allowed to try the onside.
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8.
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Instant replay
glitch - There
are some points in the game where the instant replay
will reverse a call but does not give you the proper
results for the ruling.
For example: it’s 3rd and 10 and you
catch a pass that is called out of bounds but if
inbounds it would have given you 1st down.
You review the play and the ruling on the field
is overturned. But
when you go back to the line of scrimmage you have 4th
and 10. In
a case like this we will rebuild the game through
“situation” and give you the results of the ruling
on the field.
Remember, once this
happens you must pause the game immediately and call for
a Ballers Club official to come and review the play.
DO NOT take the liberty of reviewing the play
before contacting an official.
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9.
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If
you feel that your opponent is cheating, notify a judge.
The judge's decision is final and you could be kicked
out of the Tournament and all futures tournaments!
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10.
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If
you have a question about any of the Glitch Rules please
feel free to contact us.
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CONDUCT
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1.
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The
Ballers Club does not endorse or promote gambling on
Tournament matches of any kind and/or at anytime.
We know that a lot of you Ballers will come down to
Vegas to gamble but it is very important to keep these
activities away from the Tournament arena. We will not
allow Ballers to lay money out or show exchange of money
before, during, or after a Tournament match. What you do
in your hotel rooms are up to you but
gambling on Tournament matches in the Tournament
arena will be prohibited!
Remember these rules are to protect
YOU
the Ballers and to maintain a fun and memorable
Tournament experience.
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2.
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Trash-talking should
NOT be in a violet nature and please refrain from using
"in-your-face" foul language. Also, please be
respectful of all other players. The commissioners have
final say over what is "respectful", and you
may be disqualified from the tournament if you do not
cooperate. No Refund!!
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3.
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Narcotic or alcohol
use of any kind is not permitted in the tournament
arena.
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4.
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Smoking is not
permitted within the tournament arena. If you need to
smoke, go outside.
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5.
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Abuse of any of the
equipment will result in your disqualification from the
tournament and all future Tournaments. No Refund!!
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6.
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No sideline coaching
is allowed. You may cheer or boo as the game progresses
(and you're encouraged to do so), but you may not offer
advice to anyone playing a game.
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7.
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If you are more than
10 minutes late to a game's posted time, you forfeit
that game.
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8.
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If a player purposely
turns off a game while it is in progress, that player
will forfeit that game.
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9.
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No verbal or physical
threats of violence to other tournament participants.
This will result in your immediate disqualification from
the tournament. No Refund!!
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LIABILITY
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1.
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We are not responsible
for property stolen, broken or lost during the
tournament. Please make sure that everything you bring
to the tournament has your name on it - especially
controllers.
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2.
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All decisions by the
Commissioners about any aspect of the tournament (rules,
behavior, whatever) are final.
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ADDITIONAL IN-GAME RULES
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1.
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We reserve the right
to add additional rules at anytime during the Tournament
especially when a new glitch is found.
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Copyright ©2003 ™Bay Area Ballers Club
, "BABC", ™Ballers Club,
™Ballers Club Alliance, "BCA". All rights reserved. |
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Bayareaballers.com
is not affiliated in any way, shape, or form, legally or professionally, with
Sony Corporation, PlayStation, John Madden, EA Sports, or any of their
affiliates, private, commercial, or civil (domestic or international). |
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