Official BCA
Madden 2004 Tournament Rules

General Rules

1.

All games will be played using Madden 2004 for the Sony Playstation 2.
You MUST bring  your own controller but it must be a standard Sony PS2 controller. 
No special controllers allowed!

2.

Guaranteed at least 3 Games for MAJOR Tournaments (Ballers Bowl Series).
Smaller Tournaments (Ballers Cup Series) may vary.

3. 

Entry fee is determined on a per Tournament basis and is non-refundable.

4. 

The $10,000 Cash prize for first place is guaranteed!
Second through thirty-second place is depending on number of participants, more prizes may be added.

5.

You may use any of the normal 32 NFL teams from the 2003 season.
No special teams may be used (All Madden, Throwbacks, Marshalls, etc.).

6.

You ARE ALLOWED to change teams during the tournament.
You CAN also change your PlayBook at anytime during the Tournament.

7.

All games will be played on a 19" or larger TV (Final four on Big Screen Projection).

8.

Memory cards are not allowed!

9.

You will be responsible for providing your own meals.

10.

Seeding for the tournaments will be determined by the commissioners.
All seeding decisions are final.

Game Settings

1.

Settings are default.  Skill level is All-Madden.
AI levels are default.  Instant replay is off.

2.

Random Weather ON all the way until the Championship Game.
Random Weather OFF for the Championship Game.

3.

Audibles and substitutions can only be changed  before the game, at halftime, or if you use a timeout. Substitutions are limited to same/similar position only. Here is the list of allowed substitutions:
RB/FB
LOLB/MLB/ROLB
FS/SS/CB
O-line/O-line
D-line/D-line
TE/TE only
WR/WR only
QB/QB only
Special teams: Kicker for Kicker or Punter.  Punter for  Kicker or Punter.

4.

The use of quick passing and player lock is allowed but is not required.

5.

If you pause the game (using the START button), you must burn a timeout as a penalty. If you have no timeouts left, you will be required to take a penalty (delay of game for offense, or offsides for defense).  

If the game remains tied after overtime, restart the game with the same setup, and the first team to score will win.  Half-time will last five minutes, unless both teams agree to start the second half before the five minutes has elapsed.  

In the event of an outage of power, accidental unplugging, system freeze or some other event not in either player's control that would not allow the participants to finish the game, the game will be restarted using the "situational setup" to exactly match the score, settings, quarter, time and possession so the game can continue as it was.  

The higher seed in each game will be given home-field advantage or if seeding is equal then home-field advantage will be determined by a flip of a coin.

6.

Adjusting lead pass sensitivity is allowed.

GLITCH Rules (VERY IMPORTANT)

1.

When an opponent is kicking (Punt, FG, or XPT) you may use any formation to try to block the kick but you are NOT allowed to line-shift, move any player,  and/or MANUALLY BLOCK at anytime.  If the computer comes in and blocks that's fine.  If you do MANUALLY BLOCK, your opponent will be awarded the points he/she would have received.

Remember, once this happens you must pause the game immediately and call for a Ballers Club official to come and review the play.  DO NOT take the liberty of reviewing the play before contacting an official.

2.

D-linemen must be kept on screen (as long as you can see a piece of them) LBs can moved anywhere on screen.

3.

Use Of Hurry Up Offense - The implementation of the hurry up offense philosophy is permitted in Nationals play. However, the use of the hurry offense after an incomplete pass is prohibited

Remember, once this happens you must pause the game immediately and call for a Ballers Club official to come and review the play.  DO NOT take the liberty of reviewing the play before contacting an official.

Penalties for breaking this rule:

Timeout or delay of game for each offense.

 

4.

Onside Kicks - The use of onside kicks are prohibited at any point in the game, unless the opponent is ahead at that given point in the game.

5.

Shot-Gun Motion Glitch - If your opponents defense is in a Man Lock type defense and you are in a Shot-Gun offense, you must wait until your player completely sets and shoulders turned facing forward if you send that player in motion.

Violation of this rule may result in disqualification from the tourney with no refund!

Remember, once this happens you must pause the game immediately and call for a Ballers Club official to come and review the play.  DO NOT take the liberty of reviewing the play before contacting an official.

Penalties for breaking this rule:

First Offense - Punt the ball off if you gained a yard or not.  If you score a TD because of the glitch, your points will be taken away and you must punt the ball.

Second Offense – Disqualification from the tourney with no refund!

6.

Twins / Trips flip Big Glitch - If your opponents defense is in a Man Lock type defense and you picked a Twins or a Trips formation during the huddle, you CANNOT audible into a Big formation, Flip, and audible back into the original formation to fool the defensive AI.

Remember, once this happens you must pause the game immediately and call for a Ballers Club official to come and review the play.  DO NOT take the liberty of reviewing the play before contacting an official.

Penalties for breaking this rule:

First Offense - Disqualification from the tourney with no refund!

7.

Left footed kicker glitch – There are some points in the game where if you are playing a team with a left footed kicker and they attempt an onside kick, your receiving team may line up on the opposite side of the field causing the onside kick to be easily recovered.  In order to protect players from this glitch, the team with the left footed kicker is advised to switch the kicker to a right footed kicker or punter before the onside.  If you fail to do so and the glitch occurs, you will not be allowed to try the onside.

8.

Instant replay glitch - There are some points in the game where the instant replay will reverse a call but does not give you the proper results for the ruling.  For example: it’s 3rd and 10 and you catch a pass that is called out of bounds but if inbounds it would have given you 1st down.  You review the play and the ruling on the field is overturned.  But when you go back to the line of scrimmage you have 4th and 10.  In a case like this we will rebuild the game through “situation” and give you the results of the ruling on the field.

Remember, once this happens you must pause the game immediately and call for a Ballers Club official to come and review the play.  DO NOT take the liberty of reviewing the play before contacting an official.

 

9.

If you feel that your opponent is cheating, notify a judge. The judge's decision is final and you could be kicked out of the Tournament and all futures tournaments!

10.

If you have a question about any of the Glitch Rules please feel free to contact us.

CONDUCT

1.

The Ballers Club does not endorse or promote gambling on Tournament matches of any kind and/or at anytime.
We know that a lot of you Ballers will come down to Vegas to gamble but it is very important to keep these activities away from the Tournament arena. We will not allow Ballers to lay money out or show exchange of money before, during, or after a Tournament match. What you do in your hotel rooms are up to you but gambling on Tournament matches in the Tournament arena will be prohibited!
Remember these rules are to protect YOU the Ballers and to maintain a fun and memorable Tournament experience.

2.

Trash-talking should NOT be in a violet nature and please refrain from using "in-your-face" foul language. Also, please be respectful of all other players. The commissioners have final say over what is "respectful", and you may be disqualified from the tournament if you do not cooperate. No Refund!!

3.

Narcotic or alcohol use of any kind is not permitted in the tournament arena.

4.

Smoking is not permitted within the tournament arena. If you need to smoke, go outside.

5.

Abuse of any of the equipment will result in your disqualification from the tournament and all future Tournaments. No Refund!!

6.

No sideline coaching is allowed. You may cheer or boo as the game progresses (and you're encouraged to do so), but you may not offer advice to anyone playing a game.

7.

If you are more than 10 minutes late to a game's posted time, you forfeit that game.

8.

If a player purposely turns off a game while it is in progress, that player will forfeit that game.

9.

No verbal or physical threats of violence to other tournament participants. This will result in your immediate disqualification from the tournament. No Refund!!

LIABILITY

1.

We are not responsible for property stolen, broken or lost during the tournament. Please make sure that everything you bring to the tournament has your name on it - especially controllers.

2.

All decisions by the Commissioners about any aspect of the tournament (rules, behavior, whatever) are final.

ADDITIONAL IN-GAME RULES

1.

We reserve the right to add additional rules at anytime during the Tournament especially when a new glitch is found.

   

Copyright ©2003 ™Bay Area Ballers Club , "BABC",  ™Ballers Club,
™Ballers Club Alliance, "BCA". All rights reserved.

Bayareaballers.com is not affiliated in any way, shape, or form, legally or professionally, with Sony Corporation, PlayStation, John Madden, EA Sports, or any of their affiliates, private, commercial, or civil (domestic or international).